As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor, Terra Mystica. A two-player game is hosted on seven sectors.
Contents:
10 Space Sector Tiles 1 Research Board 7 Double-Sided Faction Boards 1 Scoring Board 10 Round Scoring Tiles6 Final Scoring Tiles 10 Round Boosters 36 Standard Tech Tiles 15 Advanced Tech Tiles 6 Space Stations 19 Federation Tokens 12 Gaia Planet Tokens 1 Lost Planet Tokens 15 Record Tokens 20 Action Tokens 7 Automa Cards 1 Terraforming Reference Card 17 Decision Cards 1 Automa Rulebook 1 Automa Player Aid 4 Player Aids 1 Turn Order Card 14 Credit Makers 7 Ore Markers 7 Knowledge Makers 30 Quantum Intelligence Cubes 50 Power Tokens 1 Brainstone 1 First Player Marker
Structures (in each player color) - 8 Mines - 4 Trading Stations - 3 Research Labs - 2 Academies - 1 Planetary Institute - 3 Gaiaformers - 7 Player Tokens - 25 Satellites