The Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue; plus news and a lot of coming attractions, special offers and conventions.
Every issue of The Rifter® is an idea factoryfor players and Game Masters to generate new ideas, and find new avenues of adventure. It provides useful, ready to go, source material you can just drop into your ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. And the many new characters, O.C.C.s, powers, magic, weapons, villains, monsters, adventures and ideas for one setting can be easily adapted to any Palladium setting. Every issue has material for Rifts® and at least 2-3 other Palladium game lines.
The Rifter® Number 69 includes:
Heroes Unlimited™ – A visit to Century Station, by Glen Evans. A look at some notable locations, heroes, villains and adventure hooks in the city of Century Station.
After the Bomb® – Long Gull Island, by Michael J. Osborne. Another type of post-apocalyptic adventure with mutant animals in the After the Bomb setting, but adaptable to almost any setting or planet.
Rifts® Chaos Earth® – New Mexico, by Daniel Frederick. Background, notable locations and adventure ideas for Chaos Earth.
Rifts® – Clean, Part One, a short story by Irvin Jackson. Adventure and intrigue in the shadows of the Chi-Town ‘Burbs.
Rifts® – Arenas of Atlantis, by Will Erwin. The name pretty much says it all.
Dead Reign® – Tampa Bay, by Eric Sturm. A look at the developing Zombie Apocalypse in the Tampa Bay area of Florida.
News, coming attractions, product descriptions and more.
96 pages of fun and adventure in the Palladium Megaverse®.