By Dan BrownIf you have a young reader in your life, I have an idea for the perfect Christmas present.Scott Chantler’s Squire & Knight graphic novel came out this spring. It’s a tale of swords and sorcery, and it’s the kind of thing I wish had been around when I was a tween.You may know Chantler as the Stratford graphic novelist behind historical books like Two Generals and the Three Thieves fantasy series. The idea for his latest grew out of a Dungeons & Dragons campaign the artist/writer was running for his kids. It features a musclebound knight who is all bluster and self-promotion, a meek squire who is the real brains behind the operation, and a sleek dragon who sounds to my ear more like a surfer dude than Smaug.It’s one of those simple storylines – man in armour sets off to rid peaceful townsfolk of deadly flying menace – that turns out to be much more complicated by the end.More than anything, it will make youngsters think about bravery. Yes, hacking away at monsters with a broadsword is one way to display courage. But so is risking alienation by not buying into the same story everyone else in your community wants so desperately to believe.I also detected just a dash of Monty Python in Squire & Knight as well.If you know a boy or girl who is falling in love with comics and role-playing games, who’s into Harry Potter but is not quite ready for The Lord of the Rings, you would be doing them a favour by gifting them this 162-page volume as a token of your love this Yule. It will fire the young imagination.That’s because Chantler takes stock fantasy characters like knights, wizards and dragons, and puts a fresh twist on them, while also breathing new life into conventions such as the heroic quest.Even better, it’s all served up with a heaping helping of fun on the side. I couldn’t help but laugh at the headstrong Sir Kelton, who has a habit of getting ahead of himself. Before he’s even slain the dragon, he’s already dreaming about how he will go down in history: He can’t wait to hear the songs that will be sung in his honour to commemorate a deed he hasn’t even pulled off yet. The running joke here is that his page, who is more at home in the library than the livery, is so inconsequential to Kelton that the knight doesn’t even know the boy’s name. But it’s this same unassuming squire who uses the power of reason to suss out the situation on the ground before pulling Kelton’s fat out of the dragonfire.I won’t say much about the story’s antagonist, except that he’s not your typical scaly, fire-breathing beast. When Kelton assaults him with his sword, for instance, the laidback lizard responds, “Pretty rude, man.”For an old comic fan like me, I love the way Chantler plays with panels – including panels that seem empty of action. They teach patience to readers. Nor can I argue with old-school sound effects like “BAM,” “WHUMP,” and “CLANG.”And what should children get the adults in their life next month? Why, a Chantler tome like Two Generals, Bix or Northwest Passage would be just fine for the mature reader on your list.Dan Brown has covered pop culture for more than 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.
By Dan BrownA short column this week reviewing a short graphic novel.Ivana Filipovich’s What’s Fear Got to do With It? is from East Coast publishing house Conundrum Press, which has been coming on strong the last few years.If you like graphic novels that feel and land like subtitled foreign movies, you will want to check this slender volume out. It runs 58 pages, but doesn’t suffer for its brevity.The setting – Vancouver’s Richmond Night Market – isn’t foreign, but the “feel” of the book is. This might have something to do with Filipovich being part of the Balkan Renaissance in graphic novels. “My main inspiration is (Anton) Chekhov,” the comic creator says in notes accompanying the book’s release last month.She goes on to say that growing up in the former Yugoslavia she was fed a diet of “the best of BBC, great Russian movies, Quebec TV series and, of course, the best world literature and comics from both sides of the ocean.” She also counts Ingmar Bergman among her influences, as well as Salman Rushdie.What does it all add up to? A moody tale that unfolds in a single night showing how a love triangle falls apart. The characters are the criminal Max, who may or may not be a crime kingpin, and his girlfriends Eva and Mia. “It’s a (triangle) in which all characters are faulty, despite some of them being more likeable than others,” Filipovich explains.Another way to put it would be, if you’re a guy and you ever thought having a harem of beautiful ladies would be fun, this story will make you reconsider. The saddest part is that love in this milieu has been degraded to the point where to show devotion, all one has to do is buy the beloved material objects. “You always got whatever stuff you wanted,” an unbelieving Max tells Eva when the triangle crumbles. The tragedy here is Max can’t understand why the unconventional relationship has failed – he spent a lot of money on his foxes, didn’t he? Isn’t that all there is to it? And don’t get me started on how a single question rules one of the girlfriend’s lives: How will this look to my followers on social media? “I was born online. That’s me,” Mia boasts at the outset of the evening.All of this is presented in a moody wrapper. Filipovich evokes another film, Blade Runner, with her scratchy lines. The cityscape is drenched in ever-falling rain, which means the one moment when the sun comes out lands with force.If you are looking for a departure from the same old, same old, I recommend What’s Fear Got to do With It? Dan Brown has covered pop culture for 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.
By Dan BrownWith his latest release, Palookaville 24, Guelph cartoonist Seth has moved into full-on Alice Munro territory. And it’s delightful.What do I mean by comparing the graphic novelist to the best damn short-story writer on the planet?I mean, if it wasn’t before, it’s official now: The central preoccupation of Seth’s work is how his memory works, and doesn’t.It was already clear, in books like Clyde Fans and George Sprott, Seth was obsessed with the past. Much of the artist/writer’s work is set in a sort of 1950s Canada that we all recognize yet can’t remember distinctly. Nostalgia may or may not be the impediment. His main goal now appears to be pointing out the inadequacies of human memory as a stable platform for telling stories. So when I read the latest instalment of Nothing Lasts in the new Palookaville, I instantly thought of Nobel Prize winner Munro. Munro’s stories have been lauded for decades for their realism, but if you pay careful attention to the words she uses, you'll find Munro, a Wingham native and long-time Clinton resident, is often not describing what happens to her characters, but what could have happened. There’s a big difference. (Digression: Ajay Heble, my M.A. thesis advisor, wrote a whole book on this “reservoir of meaning,” as he calls it, in her work. And yeah, I did my thesis on Alice Munro. I’m a nerd.)So in the new book Seth will describe, in great detail, the daily routine of a summer job he had in the 1970s using the diction of uncertainty. He will lay out his memories for the reader and then say, “I think,” meaning he’s not sure how much to trust the vivid scene he has just described. “I’m not sure,” he’ll say in other passages. These seemingly fondly recalled moments could have happened the way he remembers. But did they?The comic creator then goes an additional step, and asks, “What DO I recall of those summers?” and revises his story. Nor can he explain why certain details stick out and others are a blank in his mind.For example, while detailing his summer job he reveals during that season he was reading a movie novelization. He never says which movie. “Was it really like this?” he writes at another point of his own narrative, probing his recollections of what seems like an eternal 1970s summer day.Seth goes even deeper, asking if a memory can die of neglect. The more he tries to nail down the images and feelings in his mind, the more they elude him. At one point he projects backwards, putting his adult self in a scene from his younger years. Then he projects forward to his future gravestone.All that, plus the chapter ends with a cliff hanger!Palookaville 24 also includes some sketchbook exercises Seth assigned himself and a film on DVD by Luc Chamberland of a suitcase theatre play that Seth performed using puppets.Chamberland is the same filmmaker behind Seth’s Dominion, the superlative National Film Board of Canada documentary about the cartoonist which animates passages from Seth’s previous work to great effect.(Bonus digression: Both Seth and Munro are products of Southwestern Ontario. I know everybody has to be from somewhere, but is there some kind of symmetry to that? Are people in this corner of Canada more obsessed with the images in their minds of the lives they have lived than other Canadians? It’s an honest question.) Dan Brown has covered pop culture for 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.
By Dan BrownFew comic creators do Star Trek as well as industry legend and sometime Canadian John Byrne. That thought entered my head as I was watching a recent episode of Star Trek: Strange New Worlds. Have you been following the show? I think this summer’s second season is much stronger than the first.Indeed, it’s a Golden Age on the small screen for Star Trek fans, who now have several series to choose from, including the workplace comedy Lower Decks, the recently concluded third season of Picard, the just-axed Prodigy, and the unwatched-by-me Discovery.SNW, which features doomed Captain Christopher Pike, offers a fresh twist on established Trek continuity. As we know from the original series, Pike has a tragedy waiting for him in his future, but SNW sets that premise on its ear by positing that Pike knows he is in for a world of hurt.One of the other characters from SNW – the Enterprise’s Number One – is fleshed out in an anthology published in 2014 by IDW, which contains four interconnected stories Byrne drew and wrote. If Star Trek excites you, I recommend you hunt it down.I would put Star Trek: The John Byrne Collection at the top of the heap as far as Trek comic adaptations – of which there have been many over the decades – go.My suspicion is that Byrne, famed for his work on Uncanny X-Men, Fantastic Four and Superman, had very specific stories in mind for his stint at IDW. (I honestly don’t know if he approached the publisher with a pitch, or if IDW asked the illustrator/writer to create the comics that make up this collection.) Reading the hefty volume, I get the sense Byrne is a huge Star Trek fan and knew exactly what he wanted to do, including putting the spotlight on Pike’s second-in-command. And, for the record, the Number One in SNW follows an entirely different path from the comic character, so I doubt the show’s creators read the Byrne compilation before SNW launched, which is fine by me since I can’t get enough of her in either medium.The Byrne treasury also offers an intriguing look at another minor character from the original show, Gary Seven. If I remember my Gene Roddenberry lore correctly, he aimed to have the mysterious and powerful Seven star in his own show. Byrne offers a tantalizing glimpse at what such a program might have looked like, had Roddenberry’s ambitions been realized. Byrne also sheds light on the inner workings of the Romulan homeworld, where the spheres of politics and romance are indistinguishable. And what Trek fan could resist a storyline with the title Leonard McCoy: Frontier Doctor? Being just a humble country doctor doesn’t make his adventures in deep space any less compelling. Another anthology I read this summer is 2009’s Star Trek: Mission’s End. I prefer Byrne’s clean lines to Steven Molnar’s art, but the real reason to grab this trade paperback is the writing by Canada’s own Ty Templeton, who was given the daunting task of bridging the gap between the original series and Star Trek: The Motion Picture.In other words, Templeton had to explain why Kirk takes the desk assignment as an admiral that he is so ambivalent about at the beginning of the first Trek movie, why McCoy quits the Enterprise (you’ll recall he has to be drafted by Starfleet to join Kirk before they investigate V’Ger’s march toward Earth), and what led Spock to depart for Vulcan to get more in touch with his logical side. One other item on my summer reading list is Star Trek: The Enterprise Logs Volume One and Two, which harken back to the very earliest era of Star Trek in comics form back in the Gold Key days. I think it’s fair to say these earliest imaginings of Trek on the page are, well, a mixed bag. Sure, each issue was about Kirk and company, but I’m pretty sure they were written and drawn by individuals who hadn’t actually seen the show on TV. This leads to some inadvertent comedy, as when Scottish Enterprise engineer Montgomery Scott is depicted as having blond hair.Heck, the artist or artists (Gold Key had a policy of not including credits in these comics) didn’t even put the Starfleet logo on the crew’s uniforms!Dan Brown has covered pop culture for 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.
By Dan BrownSummer is here and so is D.S. Barrick’s full-length Murgatroyd & Nepenthe graphic novel.Now is the perfect time to savour this dreamlike tale of two outsiders travelling through a series of psychedelic landscapes, musing about the nature of life as they go. As I’ve said elsewhere, this book is utterly original – I’ve never read anything else like it, which is a good thing.It’s hard for me to describe the pair’s first book-length adventure. It is poetic, wistful, fun, and challenging in all the right ways. If you don’t know the name D.S. Barrick, odds are you’ve already seen his work. He is the Forest City cartoonist who created the lively mural on the exterior of L.A. Mood’s new location at 100 Kellogg Lane. His characters likewise grace the store’s bags and T-shirts.He is also the illustrator writer behind the venerated local character Skulsi Thatcher and has collaborated with writer Scott MacDougall on the Lucky Unlucky series. Barrick is on record as saying what he wanted to do with Murgatroyd & Nepenthe, first published as four separate comics, was to create a story that has no beginning or end – he wanted it to be “all middle.” What this means in practical terms is the focus rests on the two central characters and how they interact. It also makes it impossible for me to “spoil” the story.At the same time, you’ll have a hard time ignoring the different locales the oddball pair move through.There are pyramids, ships that travel on air as easily as water, Christmas trees, rugged cavescapes, and sparkling vistas of stars with flying saucers that put me in the mind of how Jack Kirby pushed the comic form in new directions back in the day.Another way of saying it: This is the most colourful black-and-white book I’ve come across.There are also girl vampires, street urchins and robots (a D.S. Barrick specialty). As part of the bonus materials, the London artist has even included renderings of his characters done by his young daughter in the back of the new volume.The reason I think this is the best time to read Murgatoryd & Nepenthe is because in the lazy summer, the overtaxed brain needs a break from the usual routine.So if you want a thought-provoking and moving diversion from the stuff being done by the big publishers, check out D.S. Barrick’s latest. It will blow your mind, but in a good way.How Barrick will top himself, I don’t know, but I hear through the grapevine the next projected book in the series has an intriguing premise: Murgatroyd & Nepenthe in space!Dan Brown has covered pop culture for 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.
By Dan Brown There’s a whole lotta classic Michael Golden art coming down the pipeline. I invite young comic fans who missed out on Golden’s most-celebrated work in the 1980s to check out two omnibus editions set to debut early next year. They feature reprinted issues from two series that kicked off in 1979 – ROM: Spaceknight and The Micronauts – then ran into the mid-1980s. If you want to understand why fiftysomething dudes like me always seem to be bellyaching about how comics reached perfection when we were kids, these books are Exhibit A. In my memory, Golden’s pencils leapt off the page with undeniable power and expressiveness. He could take obscure Marvel comic characters and make them memorable. He could make alien landscapes seem truly otherworldly, as few pencillers – think George Perez and Jack Kirby – did. Golden was never the interior artist on ROM, but he did contribute a series of amazing front covers in the title’s early going. A toy tie-in with Hasbro, ROM followed the exploits of a galactic do-gooder who comes to Earth to dispatch the evil Dire Wraiths. Having those shape-shifters as foes imbued the series with a vibe straight out of Invasion of the Body Snatchers. Of course, the ironic part is how another race of Marvel shape-shifters, the Skrulls, had already been trying to take over the planet, so the Wraiths were kind of redundant. I especially love the cover of issue 11, which shows the silver spaceknight ripping the wing from an F-16 in mid-air as a squad of the planes swarms him. Golden’s art had started to make an impression on me earlier in 1979 with the Micronauts. I was 11 years old. He illustrated the first 12 issues of that title, also designed to push the toy line of the same name, and I now view his pencils on the book as one of the great runs in comic history, in the same category as Perez’s time on New Teen Titans and John Byrne’s pencils for the Uncanny X-Men. The cover of each issue blared “They came from inner space” and the action took place on a sub-microscopic scale; what in our world are tiny molecules, were planet-sized in the Microverse. It’s true the premise wasn’t bursting with originality: A band of plucky rebels, including two robots, fights to free a galaxy in the iron grip of a villain clad in black armour. But Golden’s art elevated the material. Especially moving was issue 10, in which the warrior Acroyear race – as well as the conscious homeworld they inhabit, Spartak – repulses an army of Baron Karza’s dog soldiers. If the Microverse sounds familiar, it’s because it plays a huge role in the Marvel Cinematic Universe, where it’s known as the Quantum Realm. The biggest mystery to me was why, with the rare exception of standalones like Avengers Annual No. 10 in 1981, Golden wasn’t allowed by Marvel to play with the company’s marquee characters. I guess not every comic creator is destined to go down in history as being as prolific as Kirby. ROM: The Original Marvel Years Omnibus Volume 1 includes the first 29 issues of ROM: Spaceknight, as well as Power Man and Iron Fist No. 73, in which he guest-starred. Micronauts: The Original Marvel Years Omnibus Volume 1 collects the first 29 issues of the series, plus the first two annuals. Both go on sale in January. Dan Brown has covered pop culture for 30 years as a journalist and also moderates L.A. Mood’s monthly graphic-novel group.